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Guide to F2P Dungeoneering for Skillers

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Guide to F2P Dungeoneering for Skillers

Post by Redefinition on Sun Jun 21, 2015 4:31 pm

This thread is aimed for skillers who participate in 2cb3sk floors. The goal is to teach you everything you need to know to be recognized as a good skiller.

I. Floors

Parties are formed and organized in the L0lf2p Friends chat. For a detailed thread on the L0lf2p Friends chat, click <this link>. Please note that it is a skiller’s responsibility to meet the Dungeoneering requirements for runs. This can be done in World 7, by asking friends, or as a last resort, by asking combatants in the L0lf2p Friends chat.

As described in the linked thread, there are 3 specific runs hosted. These runs should, almost all the time, be hosted by the combatants and not the skillers. This is because combatants are generally the more experienced Dungeoneers.

II. Duties as a Skiller

The single most important rule that a skiller must do is follow instructions and requests given by the combatants. Common tasks that need to be performed include:


  1. Making Law runes and buying feathers: This task is usually only performed for Large dungeons. This will be requested by the combatant, if necessary, by the abbreviation "L/f". Only begin doing this after the other combatant has taken what they need from the table. Always try and make at least 30 Law runes and buy at least 10 feathers. These items should be dropped in 1 pile at the base, in a visible area. When dropped at the base, call "L/f h".
  2. Deliver Laws/feathers: Occasionally, a combatant will request that Law runes and feathers are delivered to them. This will be indicated by the call “Del” or “Deliver”. Simply pick up the Law runes/feathers that have been dropped, and enter the portal. Drop them near the combatant. Should the combatant be running, get their attention by saying “Delivering” or “Del”, and drop the items as close to them as you can.
  3. Opening certain doors: Sometimes, a combatant will request that a skiller opens a specific door or completes a specific puzzle. The instructions may include abbreviations. If you are unaware of what these abbreviations mean, simply ask the combatants to clarify their instructions.
  4. Teleporting to a puzzle: This is usually indicated by “Gt sks”, “+1” (or “+2”/”+3”), or combinations of these terms and puzzle acronyms. To complete this task, simply enter the portal and do the puzzle. See the section on puzzles for more details.
  5. Miners: This is called when the Stomp boss has been found. The Stomp boss spawns minable debris on the floor that blocks movement. To complete this task, enter the portal and mine the debris. You will get no experience for this. In addition to spawning debris, Stomp will also spawn power crystals, which can be safely picked up by skillers and used on the 2 lodestones in the boss room.
  6. End: The most important request is for skillers to end. This will be indicated by “End” or “E” (and sometimes “Gte”). To complete this task, enter the portal and click on the ladder in the boss room. It is important to save as many ticks as possible. For this reason, never run to a boss room if teleporting is faster. Additionally, always stand on the square in front of the portal so as to not waste ticks walking to it. Finally, if the ending ladder has not appeared yet (ie. boss is alive still, but you have been called to end), you should spam-click where the ladder will appear, while holding the 1 key. This will waste 0 ticks.


III. Avoiding Combat Experience

It is important for skillers to know how to avoid combat experience. Firstly, toggle XP share off to avoid gaining unwanted experience. This can be done by clicking “XP” next to your name in a party so that the colour of the text is red. In addition to this, there are several precautions that can be taken to prevent combat experience from being gained:

  1. Bind a Tangle gum bow without arrows: Wielding a bow without arrows will prevent you from accidentally hitting monsters, and thus will protect you from gaining experience.
  2. Turn auto-retaliate off: This will prevent you from hitting aggressive NPC’s back.
  3. Do not open combat skill doors: There are 3 combat skill doors you should always avoid. The first is a door giving Strength experience; this door has the “Force-bar” option. The second is a door giving Magic experience; this door has the “Dispel magical barrier” option. Finally, the Prayer door with the “Exorcise dark spirit” option should also be avoided.
  4. Do not complete combat puzzles: There are 2 specific rooms that will give additional Magic experience. The first is the Magic construct puzzle. This requires crafting a body part from stone, imbuing it, attaching it to the construct, and charging the construct with magic. Do not charge the completed construct. It will give Magic experience. The first steps can be performed, however. Next is the puzzle which requires 4 coloured light sequences to be synchronized. In this puzzle, there are often lodestones that need to be activated first. Do not activate these lodestones. They will give Magic experience.
  5. Although you will probably never consider it, never imbue a staff or wand at a Runecrafting altar. This gives Magic experience.


IV. Binds


  1. Tangle gum bow: As previously discussed, a bow without arrows will prevent accidentally attacking NPC’s.
  2. Runes (except Law runes): These can be bound to prevent arrows from being bound. Additionally, these will prevent accidentally binding the Law runes that you make for combatants.
  3. Armour: The most efficient armour for skillers to use is Protoleather armour (Tier 1 Ranged armour). This provides defensive bonuses that protect a skiller best from the monsters in F2P DG. Armour is entirely optional, but recommended for pathing skillers.


V. Skilling

Despite being called a skiller, skilling is generally discouraged because it is a waste of time. If you insist on gaining experience, however, do so at your own discretion as you will most definitely earn a bad reputation if you delay the floor in any way. Make it a rule of thumb to always be within 2 rooms from the base during small floors, or within 5 during larges if skilling.

VI. Pathing

If you plan on opening any doors, make sure you are familiar with Dungeoneering abbreviations and acronyms. Please refer to the <Dungeoneering Lingo thread> before attempting to help the combatants. When opening doors, make sure you accurately call doors, puzzles, keys, and directions. For pathing skillers, food and armour are recommended to avoid death, as well as 49+ in all F2P non-combat skills. It is also suggested to stay within 2 rooms from the base in smalls, and to be home by the 3 minute mark in larges.

VII. Puzzles

Pathing skillers should be familiar with how to complete all puzzles. Leeching skillers should be familiar with how to complete the "Follow the leader" puzzle and the "Levers" puzzle. The former is indicated in the chat by "Emotes" or "Motes"; the latter is indicated by "Levers", "Levs", or "Switches". Please refer to <this page> (or alternatively copy-and-paste this link: http://runescape.wikia.com/wiki/Dungeoneering/Puzzles) for a detailed list of puzzles and how to complete them. As discussed previously, there are also certain puzzles skillers should be cautious with. Please refer to section III for this information.

VIII. Bosses

Some bosses can be completed more easily with the help of skillers. These include:

  • Stomp (Furnished floors): As discussed previously, skillers can help by mining debris and charging the lodestones in the boss room.
  • Night-gazer Khighorahk (Furnished floors): Skillers can help by lighting any of the pillars in the corners of the boss room. This will weaken the boss. Beware, however, because this boss can easily kill you.
  • Bal’lak the Pummeller (Abandoned 2 floors): It is preferred that skillers do not enter this boss room. If you do, by chance, find yourself in the boss room being attacked by Bal’lak, make sure to lure him over the green portals on the ground. This will weaken him. Stay clear of these portals yourself, however, as they can quite easily kill you.



IX. Miscellaneous Tips


  • While AFK’ing will result in a bad reputation, skillers will often find themselves multitasking. If multitasking, always make sure that your chatbox is visible. Your window can be resized so that you can watch movies or read articles while still ending on time.
  • If the setting is enabled, dragging items out of your inventory will automatically drop them, saving you a click or two when dropping items for combatants, as well as preventing you from accidentally binding items. The setting can be toggled in the Game Settings interface.
  • Disabling the Loot Inventory system is helpful when picking up keys. You can do this in the Game Settings interface.
  • If pathing, it is useful to have a real weapon bind in addition to your experience-blocking bow. The Monolith puzzle and Skeletal Horde boss can be safely completed as a skiller without gaining experience. Additionally, killing NPC’s spawned by a Mercenary leader is safe, but not killing the leader himself. Thus, a real weapon can be useful if you plan on helping the combatants. Do so at your own risk, however.


X. Credits

Credit to A Person Ftw, whose previous guide was the foundation for this one.

Redefinition
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Events Moderator/L0lf2p General

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